

Leech can be modified significantly through passives, support gems, and equipment. Leech on a trap or mine has no effect, as the source of the hit has no life to recover.

If a minion or totem with leech hits another monster the leech will grant recovery to that minion or totem only, not the character. Leech grants recovery to the entity that hit the target. Reaching the max leech rate is quickly achieved when using an area of effect skill, a single hit that struck 10 enemies will result in 10 separate leech instances. The extra healing over that cap will be ignored. There is no limit in number of active leech instances but the total sum of leech rate is instead limited to 20% of maximum life per second. Multiple leech instance stacks and apply to the character simultaneously which will lead to the total life leech rate increasing.
Slayer leecher 0.5 regex full#
Therefore at full life all instances are removed. Recovers until the instance expires or the character is at full life.Recovers at a rate of 2% of maximum life per second.Recovers the character's life for the Damage Dealt * #% damage Leeched as Life up to 10% of maximum life.Each life leech instance is independent.

A life leech instance has the following properties by default: Whenever a character with some source of leech hits a monster a leech instance is created. Examples in this article will use life, but if the character has equal statistics for a different resource (mana or energy shield), they will apply in the same way. Mechanics Default Leech limitations between different resources.Īll leech mechanics act the same way for life, mana and energy shield. 5.2.3 Increase to Maximum Mana Leech rate.5.2.2 Increased Mana Leeched per second.5.1.4 Increase to Maximum Life Leech rate.5.1.3 Increased Life Leeched per second.5.1.2 Physical Attack Damage Leeched as Life.
